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[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light types... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Steps to reproduce: 1) Open attached project or create an HDRP scene with all light types (point, spot, box, pyramid, tube, area)2) ... Read more
NullReferenceException error is thrown to the Console when DestroyImmedi...
How to reproduce:1. Open user's attached 'CustomPreviewBug.zip' project2. Open 'SampleScene' Scene3. Select 'Cube' GameObject in the... Read more
Crash on pressing "Generate Lighting"
Steps to reproduce: 1. Open the attached project2. Press bake3. Crash :) Noticed that this most reliably reproduces on macOS. It is ... Read more
[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps:1. Create a sticky note and select it.2. Press Ctrl + X to cut it3. Observe that the note is not cut Expected outcome:Th... Read more
A warning is thrown in the Console window when a non-MonoBehaviour scrip...
How to reproduce:1. Create and open a new project2. Drag and drop the attached 'Transform.cs' script into the Project window3. Obser... Read more
Cloth component sets Renderer bounds to NaN when constraints of all vert...
How to reproduce:1. Create new or open an existing project2. Add a Quad 3D Object to the Scene3. Add Cloth component4. Start editing... Read more
Crash on ScriptingGetComponentsOfTypeFromGameObjectFastPath when overrid...
--> Use the Timeline package (minimum version 1.2.0) to reproduce the bug. <-- How to reproduce:1. Open attached project "Case... Read more
Duplicate basemap name: _MainTex. Ignoring warning message is thrown whe...
How to reproduce:1. Open the attached project named "Case_1224162"2. Open the Test scene3. Observe the Console window. If there are ... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
All about bugs
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