Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
2018.3.1f1
Issue ID
1126647
Regression
No
Metadata file of imported FBX has excessive space usage when BlendShapes and normals are imported from FBX
Reproduces on Mac and Windows10
To reproduce:
1. Open user's attached project "618586-BlendShapes.zip"
2. In project window, find "2017 Male" FBX
3. In Inspector window, make sure the FBX settings are set as following: "Normals: Import", "Blend Shape Normal: Import"
4. In project root folder, go to "/Library/metadata/af/ and check the size of "af41c0bf58c294a46929fdba0cace4d3"
Expected: metadata files with imported BlendShapes and normals have similar sizes to the rest of the settings variations
Actual: metadata files with imported BlendShapes and normals have are significantly larger in size (2x)
Reproduced in: 2018.3.0a1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Not reproduced in: 2017.4.21f1
Note1: does not reproduce on LTS as the separate feature for BlendShapes was not present
Note2: other combinations of BlendShapes and Normals produce similar to each other results: 60-70 mb sized meta file
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
This is a duplicate of issue #1123265