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0
votes
Fixed

[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...

LW RP

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Feb 13, 2019

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Version/s: 2019.1.0b3

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more

0
votes
Not Reproducible

[iOS] The whole project recursively copies itself into the Build folder ...

iOS

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Feb 13, 2019

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Version/s: 2019.2.0a5

To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity 2. Open "EmptyScene" scene 3. Go to... Read more

0
votes
Fixed

Memory leaks are introduced when calling Texture2D.GenerateAtlas

Graphics - General

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Feb 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more

0
votes
By Design

Frame Debugger is flickering when changing Game View Scale or moving Gam...

Graphics - General

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Feb 13, 2019

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Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more

0
votes
Won't Fix

[XR][Android][URP] Water System is not rendered if VR is enabled

Package: Scriptable Render Pipeline Lightweight

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Feb 13, 2019

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Version/s: 5.3.1

How to reproduce: 1. Open attached project "WaterRepro" 2. Build to Android, notice that VR app opens and water is not rendered 3. D... Read more

0
votes
By Design

Depending on the placement of the GCU profiler, the global GPU usage pat...

Profiling

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Feb 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b3, 2019.2.0a1

Steps to reproduce: 1. Open attached project "case_1126835" 2. In the Profiler window on the top click "Add Profiler" and press GPU ... Read more

0
votes
Not Reproducible

[Android][Vulkan] Screen flickers on application launch on Google Pixel ...

Android

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Feb 13, 2019

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Version/s: 2019.2.0a5

How to reproduce: 1. Open attached project 2. Build & Run on Google Pixel 2 Result - You can see screen turning green for a split s... Read more

0
votes
Not Reproducible

Memory is leaking when using SetFloat() to update Shader properties with...

Scripting

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Feb 13, 2019

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Version/s: 2018.3.0a1, 2018.3.0b9

To reproduce: 1. Open attached project 2. Enter Play mode 3. Observe memory leaking via Task Manager or other applicable resource mo... Read more

0
votes
Fixed

Audio is not played when selecting Audio Asset in Asset Selector with Au...

Audio

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Feb 13, 2019

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Version/s: 2018.3.0b5, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open Project "AutoplayAudioTest" 2. Make sure Auto Play is enabled for the two Audio Assets in the Assets F... Read more

7
votes
Fixed

Editor throws assembly reference error when custom external assembly is ...

Scripting

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Feb 13, 2019

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Version/s: 2018.3.0a7, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open Project UnityDllTestProject2 2. Enter the Play Mode 3. Check the console for load errors Expected resu... Read more

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