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0
votes
Fixed

No way to get the requested build target from IPreprocessShaders callback

Shader System

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Feb 16, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more

0
votes
Fixed

Editor crashes when expanding object properties in the Code Editor while...

CodeEditors

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Jan 31, 2022

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Version/s: 2020.3.1f1, 2020.3.26f1, 2021.2

Reproduction steps: 1. Open the project from a GDrive link 2. Open Scenes/TestScene 3. Open Scripts/Test_Script 4. Add a Breakpoint ... Read more

0
votes
Won't Fix

[Android] Text field does not get populated when using Password Autofill

Android

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill Servi... Read more

0
votes
By Design

Custom Shader Texture is pixelated on M1 Macs

Metal

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Jan 23, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce: 1. Open project "Bug Pixelated Texture Sample M1.zip" 2. Enter Play Mode 3. Observe the Texture Expected result: ... Read more

0
votes
By Design

Splash Image is loaded into memory and is not unloaded after use when "S...

MacOS

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Feb 09, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's project "Clean android splash 2021.2.7f1.zip" 2. Open "Check Splash Screen Settings" Scene 3. S... Read more

0
votes
Fixed

Scene.isSubScene flag does not persist for currently opened Scenes when ...

Scene Management

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Jan 19, 2022

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Version/s: 2020.3.28f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached “SubSceneTest.zip” project 2. Open the "MainScene.unity" Scene 3. Select "GameObject" GameObj... Read more

0
votes
By Design

DLL targeted for CPU Intel64 is missing when running build target Intel6...

MacOS

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Dec 08, 2021

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Version/s: 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Use an Intel-based mac 2. Open the attached project from "Empty Test.zip" 3. Check that asset "Assets>Oculus>L... Read more

0
votes
By Design

[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...

Text

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached "FontBug.zip" project 2. Enter Play mode 3. Observe the Console Expected result: The logge... Read more

0
votes
By Design

Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...

Asset - Database

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Feb 17, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more

0
votes
Fixed

Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...

2D

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Dec 22, 2021

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Version/s: 2021.2.0a15, 2021.2.4f1

How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more

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