Search Issue Tracker
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Editor crashes when expanding object properties in the Code Editor while...
Reproduction steps: 1. Open the project from a GDrive link 2. Open Scenes/TestScene 3. Open Scripts/Test_Script 4. Add a Breakpoint ... Read more
[Android] Text field does not get populated when using Password Autofill
How to reproduce: 1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill Servi... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce: 1. Open project "Bug Pixelated Texture Sample M1.zip" 2. Enter Play Mode 3. Observe the Texture Expected result: ... Read more
Splash Image is loaded into memory and is not unloaded after use when "S...
How to reproduce: 1. Open the user's project "Clean android splash 2021.2.7f1.zip" 2. Open "Check Splash Screen Settings" Scene 3. S... Read more
Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce: 1. Open the attached “SubSceneTest.zip” project 2. Open the "MainScene.unity" Scene 3. Select "GameObject" GameObj... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce: 1. Use an Intel-based mac 2. Open the attached project from "Empty Test.zip" 3. Check that asset "Assets>Oculus>L... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps: 1. Open the attached "FontBug.zip" project 2. Enter Play mode 3. Observe the Console Expected result: The logge... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material