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0
votes
Fixed

No way to get the requested build target from IPreprocessShaders callback

Shader System

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Feb 16, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more

0
votes
Fixed

Editor crashes when expanding object properties in the Code Editor while...

CodeEditors

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Jan 31, 2022

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Version/s: 2020.3.1f1, 2020.3.26f1, 2021.2

Reproduction steps:1. Open the project from a GDrive link2. Open Scenes/TestScene3. Open Scripts/Test_Script4. Add a Breakpoint on l... Read more

0
votes
Won't Fix

[Android] Text field does not get populated when using Password Autofill

Android

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill ... Read more

0
votes
By Design

Custom Shader Texture is pixelated on M1 Macs

Metal

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Jan 23, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more

0
votes
By Design

Splash Image is loaded into memory and is not unloaded after use when "S...

MacOS

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Feb 09, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce:1. Open the user's project "Clean android splash 2021.2.7f1.zip"2. Open "Check Splash Screen Settings" Scene3. Set ... Read more

0
votes
Fixed

[UI Builder] The Slider dragger goes past the maximum possible position

Package: UI Builder

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Feb 17, 2022

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Version/s: 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce:1. Open users attached project2. Open Assets > NewUXMLTemplate.uxml3. Enter Preview4. Slide the dragger to the t... Read more

0
votes
By Design

DLL targeted for CPU Intel64 is missing when running build target Intel6...

MacOS

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Dec 08, 2021

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Version/s: 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus&gt... Read more

0
votes
By Design

[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...

Text

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more

0
votes
By Design

Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...

Asset - Database

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Feb 17, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more

0
votes
Fixed

Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...

2D

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Dec 22, 2021

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Version/s: 2021.2.0a15, 2021.2.4f1

How to reproduce:1. Open user's project "Brush-NoURP.zip"2. Press Play and go to Scene View3. Open the Tile Palette window (Window &... Read more

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