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OpenVR - culling in left eye slightly off
1. What happenedThe culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should ... Read more
[Shuriken] Size over lifetime affects particle size but not its collider...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Press play or simulate "bad" particle system in ed... Read more
[Shuriken] Error messages inIndex, inValue, sort[0] floatValue with part...
Steps to reproduce: 1. Download and import attached project. (ParticleEffectsPreview.zip)2. Open scene: 02_effects_preview3. Press p... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene.We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes.We should detect and ... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run4. Click on any Input Field- Note the ... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce:1. Open attached project ("791835.zip")2. Open "BugScene" scene3. Notice how the mine has a "hole" caused by a shader4.... Read more
Unity Editor crashes when playing a scene
Reproduction steps:1. Open project I attached "EditorCrash"2. Open scene "demo_scene"3. Play the scene - Unity Editor crashes Note 1... Read more
[Shuriken] Particle System bounds are not updated after moving whole par...
Steps to reproduce: 1. Download and import attached project.2. Open scene: MainScene3. Press play.4. Press teleport. Expected result... Read more
[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...
Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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