Search Issue Tracker
[Linux] Cursor movement limited to screen edges
To reproduce:1) Create a new project2) Select something that would have a slider in Inspector (for example, Camera object in the hie... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here:https://forum.unity.com/threads/particle-system... Read more
[LWRP] The VFX Graph does not have access to the main camera color/depth...
Repro steps:1. Open the attached project2. Open the BufferTest scene3. Open the VFX in the scene4. Toggle between using the camera's... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro:1. Open attached pr... Read more
[Improved Prefabs] Assertion failed on expression: 'modifications.empty ...
Assertion failed on expression: 'modifications.empty exception is thrown on creating prefab variant. Steps to repro:1. Open the atta... Read more
Multi-material list ordering does not respect DCC material ordering
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select MultiMatCube game object in the Hierarchy panel3.... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project2. File > Build Settings > iOS3. Build and run through Xcode Expected Result: Build runs... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more
AvatarMask set in AnimatorLayerMixerPlayable is not properly evaluated i...
Steps to reproduce:1. Open the original project "playableTest.zip"2. Navigate to Project -> Assets and open the "Test" scene3. En... Read more
Build Setting "Wait For Managed Debugger" is not accessible via scriptin...
Reproduction steps:1. Create a new project2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used