Search Issue Tracker
CS0628 is thrown when a class deriving from SystemBase is sealed
Reproduction steps:1. Open the attached project "Case_1414626.zip"2. Observe the Console Expected result: No warnings are thrown in ... Read more
SGICE002 error is logged for the deprecated "TransformAspect" API
How to reproduce:1. Open the “TransformAspect_Bug“ project2. When prompted, Enter Safe Mode3. Observe the Console Expected result: o... Read more
[WebGL] GameObjects are not rendered when they are located in Sub Scenes
How to reproduce:1. Create a new project with the “3D Core” template2. Add the latest Entities Package (Window > Package Manager ... Read more
Memory is leaked in Play Mode when URP and Netcode for Entities are used...
How to reproduce:1. Open the “Entities_URP_Memory_Leak“ project2. Open the “SampleScene”3. Make sure “Leak Detection Level” is set t... Read more
"SGICE002" error is thrown when building a project that includes a Scrip...
How to reproduce:1. Open the “EntitiesSamples“ project2. Open the “AutoAuthoring” scene3. Build the project (File > Build Setting... Read more
[Entities] ArgumentException when using Managed components with InputSystem
How to reproduce:1. Download and open the attached project2. Open Sample scene3. Observe the console window Expected behavior: No er... Read more
Memory leak occurs in Play Mode when a GameObject is in a Sub Scene
How to reproduce:1. Open the “UCG_DOTS“ project2. Change “Leak Detection Level” to “Enabled With Stack Trace” (Edit > Preferences... Read more
Memory leak occurs in Play Mode as Client, Server or both when using Net...
How to reproduce:1. Open the “Netcode_Memory_Leak“ project2. Open the “Login“ scene3. Enter Play Mode4. Select “Client & Server”... Read more
InvalidOperationException is thrown when the method WithNone<> is used w...
How to reproduce:1. Open the “Entities.zip“ project2. Enter the “SampleScene“3. Enter Play Mode and observe the Console Expected res... Read more
Huge CPU spike when Android is at first DOTS Physics system update
Reproduction steps:1. Open the attached Project “BugRepro”2. Open File > Build Settings3. Enable Development Build and Autoconnec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used