Search Issue Tracker
Fixed
Fixed in 1.0.X - Entities
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-545
Regression
No
Memory leak occurs in Play Mode as Client, Server or both when using Netcode for Entities
How to reproduce:
1. Open the “Netcode_Memory_Leak“ project
2. Open the “Login“ scene
3. Enter Play Mode
4. Select “Client & Server”
5. Select “Restart”
6. Exit Play Mode
7. Repeat steps 3-6 and observe the Console
Expected result: no warnings about a leak is logged
Actual result: “Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak” warning is logged
Reproduced with: 1.0.8, 1.0.11 (2022.3.5f1)
Reproduced on: Windows 11
Notes:
1. Could not reproduce in Player
2. When testing with the Entities Package 1.0.11 Netcode for Entities Package 1.0.12 and 1.0.11 versions were used
3. Netcode for Entities Package 1.0.8 uses Logging Package 1.0.8 which throws scripting errors in the 2022.3 stream → using Logging Package 1.0.11 fixes this error
4. Sometimes it will take a while for the scene to load when selecting “Client & Server” → no warning will be logged if the scene is not fully loaded
5. Sometimes the warning might take a few tries to appear
6. Reproducible with PlayMode Type set to “Client & Server”, “Client”, and “Server”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment