Search Issue Tracker
Fixed
Fixed in 1.0.X - Entities
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-545
Regression
No
Memory leak occurs in Play Mode as Client, Server or both when using Netcode for Entities
How to reproduce:
1. Open the “Netcode_Memory_Leak“ project
2. Open the “Login“ scene
3. Enter Play Mode
4. Select “Client & Server”
5. Select “Restart”
6. Exit Play Mode
7. Repeat steps 3-6 and observe the Console
Expected result: no warnings about a leak is logged
Actual result: “Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak” warning is logged
Reproduced with: 1.0.8, 1.0.11 (2022.3.5f1)
Reproduced on: Windows 11
Notes:
1. Could not reproduce in Player
2. When testing with the Entities Package 1.0.11 Netcode for Entities Package 1.0.12 and 1.0.11 versions were used
3. Netcode for Entities Package 1.0.8 uses Logging Package 1.0.8 which throws scripting errors in the 2022.3 stream → using Logging Package 1.0.11 fixes this error
4. Sometimes it will take a while for the scene to load when selecting “Client & Server” → no warning will be logged if the scene is not fully loaded
5. Sometimes the warning might take a few tries to appear
6. Reproducible with PlayMode Type set to “Client & Server”, “Client”, and “Server”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment