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0
votes
Duplicate

Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...

Package: Scriptable Render Pipeline HD

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Feb 11, 2020

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Version/s: 7.2.0

How to reproduce:1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f12. Update HDRP to 7.2.0 or 7.2.13. Go to Window->R... Read more

3
votes
Fixed

App crashes after 10 minutes of playing video and switching Scenes

Video

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Feb 11, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open User-supplied project2. Build on Android3. Wait for 10-15 mins Expected: the app forcefully closesActual:... Read more

0
votes
By Design

[Shadergraph] Changing mode of color property from HDR to Default does n...

Package: Shader Graph

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Feb 10, 2020

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Version/s:

Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps:1. Use Universal RP2. Create a PBR Shader3. Create a Color property4. Set t... Read more

1
votes
Fixed

Profiler Rendering module and Game window Stats tab display different am...

Profiling

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the attached 'project-1218591.zip' project2. Enter Play mode3. In the Game window open the Stats tab and ob... Read more

0
votes
Fixed

[Lumin] Building for Lumin ignores raw .C or .CPP plugin files

XR SDK

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Feb 10, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce:1. Open attached project ("NativeCodeTest.zip")2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Na... Read more

0
votes
Fixed
0
votes
Fixed

Avatar Mask ignores RM when both Humanoid & Transform masks are defined

Animation

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Feb 10, 2020

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Version/s: 2020.1.0a20

Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more

1
votes
Postponed

[Shadergraph] Changing Alpha Clip Threshold from 0 does not update graph...

Package: Shader Graph

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Feb 10, 2020

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Version/s:

Reproduces on master (bcdb37f295) and Universal RP 7.1.7 Repro steps:1. Use Universal RP or HDRP as your pipeline2. Create a PBR gra... Read more

2
votes
Fixed

Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...

Visual Effects - Legacy

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more

0
votes
Fixed

Input System package does not re-resolve bindings when adding a new bind...

Package: Input System

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Feb 10, 2020

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Version/s: preview - 0.1.2, preview.4 - 1.0.0

To reproduce:1. Open attached project ("case_1218544.zip")2. Open Assets > Scenes > "SampleScene" scene3. Press Play, in Game ... Read more

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