Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview - 0.1.2, preview.4 - 1.0.0
Issue ID
1218544
Regression
No
Input System package does not re-resolve bindings when adding a new binding to a map that has already generated its state
To reproduce:
1. Open attached project ("case_1218544.zip")
2. Open Assets > Scenes > "SampleScene" scene
3. Press Play, in Game View press 'Run' button and click 'c' keyboard button
4. Observe the Console window
Expected result: Message with "action1 performed" is printed
Actual result: Message with "action1 performed" is not printed
Reproducible in: 2018.4.17f1 (0.1.2, 0.2.1), 2019.3.1f1, 2020.1.0a23 (0.2.10, preview.4 - 1.0.0)
Could not test in: 2017.4.36f1 (No Package Manager)
Could not test in package versions: 0.2.6, 0.2.8 (Due to errors in the project)
Note: Trying to get the bindings for an action (after adding a new binding to a map that has already generated its state) also throws a 'System.ArgumentException: length
' exception.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1094