Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2017.4
2018.4
2019.3
2019.3.0f6
2020.1
Issue ID
1218591
Regression
No
Profiler Rendering module and Game window Stats tab display different amount of vertices rendered when in Play mode
How to reproduce:
1. Open the attached 'project-1218591.zip' project
2. Enter Play mode
3. In the Game window open the Stats tab and observe the Verts count
4. Observe the Verts count in the Profiler window
Expected result: vertices count matches in the Stats and Profiler windows
Actual result: vertices count does not match in the Stats and Profiler windows
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a23
Note: same behavior can be noticed with triangles
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15