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CommandBuffer cannot Blit multiple times between temporary RenderTexture...
To reproduce:1. Open project2. Build to webGL3. Notice that the screen is black Read more
[Regression][TerrainComponent] NullReference exceptions are thrown after...
Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the 'Hierarchy';3. Go to 'Paint Texture' t... Read more
5.5: serialized shader data size has increased in some cases
Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play Crash! Note: This happens when trying ... Read more
Crash in GetLightProbeProxyVolumeSample
Repro Steps: 1) Make sure Steam is running (project depends)2) Open attached project and scene "Editor"3) Click 3rd "tab" on left pa... Read more
[UI] Unable to interact with UI that is at the very bottom of the game view
Simpler repro:- open GameViewClickEvent.zip- play the scene- try to click on the cube or the button - both should log an incrementin... Read more
Application.targetFrameRate on WebGL is inaccurate
Steps to reproduce:1. Open attached project2. Add "FpsTest" scene to build settings3. Build and run for WebGL4. Notice how fps on We... Read more
[Physics2D] Toggling IsKinematic in Inspector when game is running has n...
Steps to reproduce:1. Open attached project "kinematic.zip"2. Open scene "1"3. Run the game4. Select "RobotBoyIdle00" object in Hier... Read more
TIZEN: Custom splash screen won't launch
If the user designates an image to be used as a splash screen, it will not be displayed. Unity splash screens work fine. To repro:1)... Read more
QueryIndices from CullingGroup always return 0 when scene and game windo...
Note: Reproduction steps may vary or be completely random Steps to reproduce:1. Download project from OC (link in last edit)2. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open