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[macOS] Cannot set multi-key shortcuts if a single letter is already use...
Reproduction steps:1. Open any Unity project2. Go Unity -> Shortcuts3. Find Stage/Edit Prefab in Isolation4. Try to set its short... Read more
Crash on build when running the build with missing prefabs
How to reproduce:1. Open the user attached project2. Open "TestScene" scene3. Go to Build Settings... > Build4. Run the build fro... Read more
Tile Palette prefab preview does not show the correct image
Reproduction steps:1. Open the user's attached project2. Open Window > 2D > Tile Palette3. Observe Tile Palette4. Observe the ... Read more
InputSystem.onAnyButtonPress.Call outputs errors in the Console when a b...
How to reproduce:1. Open the attached "Input.zip" project from the Google Drive2. Enter Play mode3. Press any button and observe the... Read more
NullReferenceException when unloading a playable with Show / Hide Timeli...
Reproduction steps:1. Open the user's attached "UnloadPlayableAsset.zip" project2. Select the "Cube" GameObject in the Hierarchy3. E... Read more
Crash when running IL2CPP build that uses System.BufferCopy
Reproduction steps:1. Open the user's attached project2. Build and Run it Expected result: The build runs without crashing after it ... Read more
JobTempAlloc has allocations that are more than 4 frames old' warnings a...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
MonoBehaviours are not recognized when using a preprocessor directive in...
How to reproduce:1. Open the attached project ("monobehaviourPreprocessorBug.zip")2. Click on the "ScriptWithAttributeCommaInNamespa... Read more
Crash on BurstCompilerService::CompileAsync when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Editor crashes Reprodu... Read more
Crash on SerializedProperty:CopyInternalImpl when clicking on a specific...
Steps to reproduce:1. Open the “users attached project”2. Select the “OcclusionCullingData” asset through the Project Window3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject