Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.4.11
Issue ID
UVSB-687
Regression
No
Changes in Super Unit Inputs/Outputs not reflected
[Original Issue|https://support.ludiq.io/communities/5/topics/5027-changes-in-super-unit-inputsoutputs-not-reflected] - Needs more Information
----
Hi,
Maybe I'm missing something but every time I change something in a SuperUnit and then go back to my main level, the changes to my INPUTS / OUTPUTS are not reflected in the node. It still shows what I had before. I have to drag it again to see the new changes. Do I need to press save or something somewhere? I'm dragging a macro from my project that I intend to reuse everywhere.
Bolt Version:
1.4.11
Unity Version:
2019.2.0f1
Platform(s):
Windows 10
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Comments (1)
-
shubhamswaraj2021
Aug 22, 2020 10:45
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
- The Radius Scale option is removed from the Visual Effect Graph Output Particle when Lod is disabled in Particles Options
- Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale
- Domain Reload loading popup is dark when Editor Theme is set to "Light"
Resolution Note:
Tested on MacOS:
- Unity 2020.1.6f1
- Bolt 1.4.13