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Found in [Package]
2.0.0a5
Issue ID
BOLT-772
Regression
No
Instantiate prefab - no script running on ios
Original Issue - Pending Review
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Hello,
Bug that seems related with prefab.
1. Create a 2D sprite "Flight" - Create a prefab from it
2. Create an empty game Object "Board" and attach a flow machine that instantiates 2 "Flights".
!https://support.ludiq.io/s/attachments/21929/5/2193/136a5d40d757997c97d7e64a0fee3152.png|width=223,height=263!
3. Open "Flight" prefab and attach a flow machine that change positions of "flights" at start.
!https://support.ludiq.io/s/attachments/21929/5/2193/e80d73056643985d10734e55245fde6d.png|width=124,height=174!
4. Generate C# scripts : "Script generation succeeded. 2 graphs were converted to C#".
5. Build for iOS :
!https://support.ludiq.io/s/attachments/21929/5/2193/12076fe9b32b3dff9be38083438d949e.png|width=641,height=32!
6. Start project on XCode (10.1)
7. Building on iOS iphone
8. The 2 instiantiated objects stay at the position provided in instantiate. The script with "local position don't work".
- It's the same result if I had a cooldown between "start" and "local Position" or if I try to do other things on the Flight prefab script.
- But, if I put the prefab directly in the scene. The script works.
Thx,
Vincent
Bolt Version:
2.0.0a5
Unity Version:
2018.3.9f1
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