Search Issue Tracker
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
[WebGL] GUI.DrawTexture sprites distorted
Steps to reproduce:1. Open attached project "case_813857-WebGL.zip"2. Open "banner" scene.3. Press play.4. Select language if prompt... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce:1. open users attached project2. play scene 'ExampleScene'- Several messages logged into console Expected: follow... Read more
[DX11] GPU Skinning + Tessellation shaders crash AMD drivers
If the last thing rendered before GPU skinning starts was using tessellation shaders, then the actual GPU skinning crashes AMD drive... Read more
ParticleSystem appears in a different place than it should be
Steps to reproduce: 1) Download attached project 'ParticleChanges.zip' and open in Unity.2) Open scene 'TestScene'.3) Press Play. No... Read more
Errors in console appear after downloading texture with UnityWebRequest
Steps to reproduce: 1. Open the attached project (DownloadTextureIssue.zip)2. Open and play 'DownloadTextureIssue' scene3. Press 'Do... Read more
ScriptableWizard.DisplayWizard always creates a new instance instead of ...
Steps to reproduce: 1) Download attached project "ScriptableWizardBug.zip" and open in Unity.2) In menu press on 'ScriptableWizard' ... Read more
Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened Mad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons