Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.5p4
Issue ID
813872
Regression
Yes
[ParticleSystem] Playing the scene with more than 270 particle prefabs causes a crash
How to reproduce:
1. Open the attached project
2. Play the scene
3. Crash
Note: The limit of particle prefabs is 270 then editor doesn't crash
Not reproducible: 5.3.5p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment