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GameObject Prefab Overrides are not retained when Rigidbody Components a...
How to reproduce: 1. Open the “PrefabOverrideRetainIssue“ project 2. Open the “SampleScene” 3. Open the “Terraformer_TESTER“ Pref... Read more
The Scene view Camera movement speed cannot be adjusted when holding dow...
How to reproduce: 1. Create a new project 2. Press and hold the right mouse button and “Shift” key 3. Scroll the mouse 4. Observ... Read more
Mirror GameObject cannot be created in a Prefabs' Hierarchy while viewin...
How to reproduce: 1. Open any project with HDRP setup 2. Create a Prefab and open it in Context 3. Right-click in the Hierarchy a... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy the build to iPhone 1... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy the build to iPhone 1... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy the build to iPhone 1... Read more
Panning to sides causes the Camera clipping a GameObject in Scene view w...
How to reproduce: 1. Create a new project 2. Create a new GameObject 3. Set the camera to Orthographic (isometric) projection mod... Read more
[iOS] Screen.safeArea isn't right for devices with Dynamic Island when i...
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy to a device with Dyna... Read more
Surface input is not updated when changing Sprite renderer's Sprite value
How to reproduce: 1. Download and open the attached project 2. In the Hierarchy window, select "SpriteGO" 3. In the Inspector win... Read more
[Android][URP] Visual artifacts on GameObjects when using Forward+ Rende...
Steps to reproduce: 1. Open the attached “ForwardPlusRenderingTest” project 2. Build And Run the project on the device 3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled