Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.32f1
Issue ID
UUM-56439
Regression
No
Surface input is not updated when changing Sprite renderer's Sprite value
How to reproduce:
1. Download and open the attached project
2. In the Hierarchy window, select "SpriteGO"
3. In the Inspector window, change the Sprite renderer's Sprite value to "JungleAssetPack_ParallaxBackground_layer 2"
4. Observe the Surface Input's "MainTex" value
Expected outcome: MainTex is set to "JungleAssetPack_ParallaxBackground_layer 2"
Actual outcome: MainTex is set to "JungleAssetPack_ParallaxBackground_layer 5"
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.1.20f1, 2023.2.1f1, 2023.3.0a15
-
Resolution Note:
Same resolution as
https://jira.unity3d.com/browse/UUM-27287
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-27287
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
This is a duplicate of issue #UUM-27287