Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b2
Votes
0
Found in
2021.3.32f1
2022.3.11f1
2023.1.20f1
2023.2.0b17
2023.3.0a14
Issue ID
UUM-56425
Regression
No
Panning to sides causes the Camera clipping a GameObject in Scene view when the scene is viewed from the top and is in Orthographic projection mode
How to reproduce:
1. Create a new project
2. Create a new GameObject
3. Set the camera to Orthographic (isometric) projection mode
4. View the Scene in top view
5. Focus on the GameObject (press F on the keyboard)
6. Pan the Scene view (with the Middle Mouse Button) for a few seconds until the GameObject starts to disappear
7. Observe the Scene view
Expected result: The Camera does not clip the GameObject
Actual result: The Camera starts clipping the GameObject
Reproducible with 2021.3.32f1, 2022.3.11f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a14
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Notes:
- The GameObject will reappear if zoomed out and will disappear again if zoomed to the point where it last disappeared
- The bug is best seen when Sphere GameObject is used to repro the problem
- To yield faster results, place the GameObject at location (0,0,0) or zoom in on the GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment