Search Issue Tracker
Feature Request
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0f1
2023.3.0a14
6000.0.0b11
Issue ID
UUM-56421
Regression
No
GameObject Prefab Overrides are not retained when Rigidbody Components are added in Prefab mode
How to reproduce:
1. Open the “PrefabOverrideRetainIssue“ project
2. Open the “SampleScene”
3. Open the “Terraformer_TESTER“ Prefab in the Project window
4. In the Hierarchy select the “Left_Foot_IK” GameObject and in the Inspector add the “Rigidbody” Component
5. Save the Prefab and return to the scene
6. In the Hierarchy select the “Terraformer_TESTER“ GameObject
7. In the Inspector observe the Overrides list
Expected result: The Overrides list shows the “Rigidbody” Component of “Left_Foot_IK” GameObject
Actual result: The Overrides list is empty
Reproduced with: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Could not test with: 2021.3.32f1 (Overrides are not shown)
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Note: When adding the “Rigidbody” Component to the “Terraformer_TESTER“ GameObject the expected result is achieved
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Resolution Note:
Currently "Unused Overrides" is not implemented for added Components/GameObjects. I think this should be fixed because it looks like an incomplete feature, but it's risky before the release