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Feature Request
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0f1
2023.3.0a14
6000.0.0b11
Issue ID
UUM-56421
Regression
No
GameObject Prefab Overrides are not retained when Rigidbody Components are added in Prefab mode
How to reproduce:
1. Open the “PrefabOverrideRetainIssue“ project
2. Open the “SampleScene”
3. Open the “Terraformer_TESTER“ Prefab in the Project window
4. In the Hierarchy select the “Left_Foot_IK” GameObject and in the Inspector add the “Rigidbody” Component
5. Save the Prefab and return to the scene
6. In the Hierarchy select the “Terraformer_TESTER“ GameObject
7. In the Inspector observe the Overrides list
Expected result: The Overrides list shows the “Rigidbody” Component of “Left_Foot_IK” GameObject
Actual result: The Overrides list is empty
Reproduced with: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Could not test with: 2021.3.32f1 (Overrides are not shown)
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Note: When adding the “Rigidbody” Component to the “Terraformer_TESTER“ GameObject the expected result is achieved
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Resolution Note:
Currently "Unused Overrides" is not implemented for added Components/GameObjects. I think this should be fixed because it looks like an incomplete feature, but it's risky before the release