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Feature Request

Votes

0

Found in

2022.3.13f1

2023.1.20f1

2023.2.0f1

2023.3.0a14

6000.0.0b11

Issue ID

UUM-56421

Regression

No

GameObject Prefab Overrides are not retained when Rigidbody Components are added in Prefab mode

-

How to reproduce:
1. Open the “PrefabOverrideRetainIssue“ project
2. Open the “SampleScene”
3. Open the “Terraformer_TESTER“ Prefab in the Project window
4. In the Hierarchy select the “Left_Foot_IK” GameObject and in the Inspector add the “Rigidbody” Component
5. Save the Prefab and return to the scene
6. In the Hierarchy select the “Terraformer_TESTER“ GameObject
7. In the Inspector observe the Overrides list

Expected result: The Overrides list shows the “Rigidbody” Component of “Left_Foot_IK” GameObject
Actual result: The Overrides list is empty

Reproduced with: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Could not test with: 2021.3.32f1 (Overrides are not shown)

Reproduced on: Windows 11
Not reproducible on: No other environment tested

Note: When adding the “Rigidbody” Component to the “Terraformer_TESTER“ GameObject the expected result is achieved

  1. Resolution Note:

    Currently "Unused Overrides" is not implemented for added Components/GameObjects. I think this should be fixed because it looks like an incomplete feature, but it's risky before the release

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