Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.11f1
2023.3.0a14
Issue ID
UUM-56432
Regression
No
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce:
# Open attached project (test-cutouts.zip)
# Switch to iOS and make a build
# Deploy the build to iPhone 15 device or simulator (Plus, Pro & ProMax also work)
Expected result: Screen.cutouts should contain a list with all unsafe areas (logged in debug log), rects should be drawn over those areas (notch/dynamic island).
Actual result: No cutouts are found, debug log is empty.
Reproduced with: 2022.3.11f1, 2023.3.0a14
Tested with:
iPhone 15 Pro, iOS 17.0.2 - Reproduced
iPhone 15 Pro Max, iOS 17.0.2 - Reproduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56430