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Under Consideration for 2022.3.X

Votes

7

Found in

2022.3.13f1

2023.1.20f1

2023.2.0f1

2023.3.0a14

6000.0.0b11

Issue ID

UUM-56435

Regression

No

[Android][URP] Visual artifacts on GameObjects when using Forward+ Rendering Path

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Steps to reproduce:
1. Open the attached “ForwardPlusRenderingTest” project
2. Build And Run the project on the device
3. Observe the device’s screen when pressing anywhere on the screen

Expected result: GameObjects are rendered without any artifacts
Actual result: GameObjects have lines that change when the camera is moving

Reproducible with: 2022.2.0f1 (14.0.4), 2022.3.13f1 (14.0.9), 2023.1.20f1 (15.0.7), 2023.2.0f1 (16.0.4), 2023.3.0a14 (17.0.1)
Could not test with: 2021.3.32f1 (12.1.13 URP package version does not support Forward+)

Reproducible on: macOS Sonoma 14 (Intel)
Not reproducible on: No other environment tested

Reproducible with devices:
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14
Pixel 8, OS: 14 (by user from similar case)

Not reproducible with devices:
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00017 - Huawei Nexus 6P (angler), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
Pixel 5, OS: 14 (by user from similar case)

Notes:
- Reproducible only on Android 14
- Isn’t reproducible when the Rendering Path is Forward or Deferred
- Not reproducible with iOS
- Reproducible with both OpenGLES3 and Vulkan

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