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GUI Text Field and Text Area use the Editor themed background when it is...
How to reproduce:1. Open user-submitted project (New Unity Project)2. Open the SampleScene3. Inspect the GUISkin.guiskin - its Text ... Read more
[Entities] Error DCICE001: Entities.ForEach Lambda expression uses somet...
Steps to reproduce:1. Add this script to project with Entities installed: using Unity.Entities; public class NewBehaviourScript : Sy... Read more
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce:1. Open the attached Scene labeled "NetCodeTest"2. Enter the Play Mode3. Wait for a few seconds Expected result: Sc... Read more
[Other] InvalidOperationException error is thrown when accessing Propert...
How to reproduce:1. Open the "SampleScene" in the attached "1236066" project2. Enter Play mode3. Observe the Console Expected result... Read more
[Memory Profiler] Diff values are "Same" for different types of data and...
How to reproduce:1. Open the attached project "case_1236058-Project.zip"2. Open the Memory Profiler (Window->Analysis->Memory ... Read more
[Shadergraph]Redirect node plugged into custom function node generates e...
Reproduces on latest master (f69c63c668) Repro steps: 1. Create a new Unlit shader2. Create a custom function node, with an input "I... Read more
Closing a modal window hits a DebugAssert and crashes unity.
I have stumbled on this in the Shortcut Manager conflict window, but Looking at the code, it probably happens to any modal window th... Read more
"A Native Collection has not been disposed, resulting in a memory leak" ...
How to reproduce:1. Open user-submitted project (SpriteShapeLeak.zip)2. Open the SampleScene3. Enter Play Mode4. Check the Console w... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce:1. Open attached project "ConstructionModeling_stripped13.zip"2. Observe the Editor (if it does not crash try openi... Read more
[iOS][Metal] Use of MTLHeap/MTLFence features results in GPU serializati...
How to reproduce:1. Open the attached '1235934.zip' project2. Make sure that the Development Build flag is checked in the Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used