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Won't Fix
Votes
0
Found in [Package]
6.6.0
Issue ID
1146566
Regression
No
[XR][Vulkan][URP] URP lit shader renders with corruption with Vulkan api and single-pass instancing mode
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Marking this issue as Won't Fix as it manifests with OpenVR, which is deprecated in 2019.3, with support transitioned to Valve for 2020 forward. If you feel this is inappropriate, please reactivate the issue.