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0
votes
Fixed

[Templates] Line Endings for New Scripts are set to Windows by default w...

Scripting

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Apr 17, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more

2
votes
Fixed

[iOS] 2018.4.3f1 - 2019.2.0a11 Crash at TransformVerticesInnerLoop on Op...

iOS

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Apr 17, 2019

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Version/s: 2018.3.0a2, 2018.3.12f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open attached project "UnityIphone5Bug.zip" 2. Open "SampleScene.unity" scene 3. Change the Build Platform to iOS 4... Read more

0
votes
Duplicate

Clamp Blendshapes is enabled by default when creating new projects

Animation

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Apr 17, 2019

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Version/s: 2019.1.0a3, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more

0
votes
Fixed

[Shader] Editor is fully pink if launched on OpenGL 4.2

Shaders

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Apr 17, 2019

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Version/s: 2019.1.0b10, 2019.2.0a6, 2019.3.0a1

To reproduce: Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019... Read more

10
votes
Fixed

References to identical named .fbx model sub-meshes become broken when u...

Asset - Importers

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Apr 17, 2019

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Version/s: 2018.3.12f1, 2019.1.0a1, 2019.1.0a10

Steps to repro: 1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.3 2. Open Sample scene 3. See ... Read more

0
votes
Fixed

[SpriteShape] SprieShapeController.OnWillRenderObject() generates large ...

Package: 2D Sprite Shape

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Apr 17, 2019

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Version/s: preview.5 - 2.0.0

How to reproduce: 1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip') 2. Open Profiler window and go to Memory ... Read more

0
votes
Fixed

SpriteShape - Unable to use the Depth buffer

Package: 2D Sprite Shape

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Apr 17, 2019

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Version/s: 2.0.0-preview.4

How to reproduce: 1. Open the attached project ("SpriteShapeDepthBufferReport.zip") 2. Open the repro scene ("SampleScene") 3. Inspe... Read more

0
votes
By Design

Custom Image Effect for Post Processing Stack fails to load in build

Package: PostProcessing

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Apr 17, 2019

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Version/s: 2.1.6

Steps to reproduce: 1. Open attached project "CustomRepro.zip" 2. Observe Game View 3. Build and Run Expected result: Built game sh... Read more

0
votes
Not Reproducible

Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...

License

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Apr 17, 2019

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Version/s: 2019.1.0f2

gemalto build:Version 2019.1.0(windows) steps: 1.install the unity2019.1.0f2 2.generate Unity_lic.ulf with the crack tool named Uni... Read more

0
votes
Fixed

AudioSource.isPlaying is set to false when Audio is being played through...

Audio

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Apr 17, 2019

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Version/s: 2017.4.0f1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Timeline Audio Source" project 2. Open "asd" scene 3. Enter the Play Mode Expected Result: AudioSour... Read more

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