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[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
[iOS] 2018.4.3f1 - 2019.2.0a11 Crash at TransformVerticesInnerLoop on Op...
To reproduce: 1. Open attached project "UnityIphone5Bug.zip" 2. Open "SampleScene.unity" scene 3. Change the Build Platform to iOS 4... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce: Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro: 1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.3 2. Open Sample scene 3. See ... Read more
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large ...
How to reproduce: 1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip') 2. Open Profiler window and go to Memory ... Read more
SpriteShape - Unable to use the Depth buffer
How to reproduce: 1. Open the attached project ("SpriteShapeDepthBufferReport.zip") 2. Open the repro scene ("SampleScene") 3. Inspe... Read more
Custom Image Effect for Post Processing Stack fails to load in build
Steps to reproduce: 1. Open attached project "CustomRepro.zip" 2. Observe Game View 3. Build and Run Expected result: Built game sh... Read more
Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...
gemalto build:Version 2019.1.0(windows) steps: 1.install the unity2019.1.0f2 2.generate Unity_lic.ulf with the crack tool named Uni... Read more
AudioSource.isPlaying is set to false when Audio is being played through...
How to reproduce: 1. Open the "Timeline Audio Source" project 2. Open "asd" scene 3. Enter the Play Mode Expected Result: AudioSour... Read more
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