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Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-88
Regression
No
Localization package error occurs when instantiating a prefab without a string reference set during runtime
How to reproduce:
1. Open the attached project (case-1230723.zip)
2. Make sure GameObject has 'My Text Mesh Pro Prefab' set to 'Text (TMP)' Prefab and 'My Text Prefab' to 'Text (Text)'
3. Enter the Play Mode
Expected result: the Prefabs 'Text (TMP) (Clone)' and 'Text (Clone)' are instantiated
Actual result: the Prefabs are instantiated and an error occurs twice in the Console window
Reproducible with: 0.2.1-preview (2018.4.21f), 0.2.2-preview (2018.4.21f), 0.2.3-preview (2018.4.21f), 0.3.1-preview (2018.4.21f), 0.3.2-preview (2020.2.0a7), 0.4.0-preview (2020.2.0a7), 0.5.0-preview (2019.3.10f1), 0.5.1-preview (2020.1.0b5), 0.6.0-preview (2020.2.0a7), 0.6.1-preview (2020.2.0a7)
Notes:
1. Packages 0.4.0-preview and below don't seem to support TextMeshPro but the issue still occurs with Text component
2. Each package displays a slightly different error
Workaround:
Would be to set the initial reference value
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Resolution Note:
Fixed LocalizedString and LocalizedAsset trying to localize when they are empty.