Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-88
Regression
No
Localization package error occurs when instantiating a prefab without a string reference set during runtime
How to reproduce:
1. Open the attached project (case-1230723.zip)
2. Make sure GameObject has 'My Text Mesh Pro Prefab' set to 'Text (TMP)' Prefab and 'My Text Prefab' to 'Text (Text)'
3. Enter the Play Mode
Expected result: the Prefabs 'Text (TMP) (Clone)' and 'Text (Clone)' are instantiated
Actual result: the Prefabs are instantiated and an error occurs twice in the Console window
Reproducible with: 0.2.1-preview (2018.4.21f), 0.2.2-preview (2018.4.21f), 0.2.3-preview (2018.4.21f), 0.3.1-preview (2018.4.21f), 0.3.2-preview (2020.2.0a7), 0.4.0-preview (2020.2.0a7), 0.5.0-preview (2019.3.10f1), 0.5.1-preview (2020.1.0b5), 0.6.0-preview (2020.2.0a7), 0.6.1-preview (2020.2.0a7)
Notes:
1. Packages 0.4.0-preview and below don't seem to support TextMeshPro but the issue still occurs with Text component
2. Each package displays a slightly different error
Workaround:
Would be to set the initial reference value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Resolution Note:
Fixed LocalizedString and LocalizedAsset trying to localize when they are empty.