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Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
Ctrl+z does not revert all objects' position when prefab is present and ...
Steps to reproduce:1. Open "TestUndoBug" project2. Open "Scene01" scene3. Select all gameObjects except camera and light4. In the sc... Read more
switching blend trees using Crossfade causes a very slow transition if a...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more
[IL2CPP] Loading cached asset bundles throw Invalid Operation Exception
Steps to reproduce: 1. Open attached project "822689.zip"2. Open scene "Main" and build and run to WebGL. While building select "Bui... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce:1. Open attached project2. Build and run "Main" scene for WebGL3. Switch to a language which has "[];',." keys re... Read more
2D Collider with it's size changed from a script does not detect other 2...
2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it c... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip"2. Open scene "Untitled"3. Run scene and click button "Audio 2"4. Notice er... Read more
Profiler is not being updated when RunInBackground is checked and editor...
Steps to reproduce:1. open any unity project2. check Run in background in player settings3. open profiler4. enter play mode5. lose f... Read more
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more
Writing to Editor.log issues 2X IO calls for each byte written
Steps to reproduce: 1. Run Process Monitor2. Open Unity3. In process monitor find IO calls to editor.log4. Notice that two different... Read more
All about bugs
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