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0
votes
Fixed

Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...

Graphics - General

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more

0
votes
Fixed

Ctrl+z does not revert all objects' position when prefab is present and ...

Editor - Other

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open "TestUndoBug" project2. Open "Scene01" scene3. Select all gameObjects except camera and light4. In the sc... Read more

0
votes
Fixed

switching blend trees using Crossfade causes a very slow transition if a...

Animation

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Aug 13, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more

0
votes
Fixed

[IL2CPP] Loading cached asset bundles throw Invalid Operation Exception

IL2CPP

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Aug 12, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. Open attached project "822689.zip"2. Open scene "Main" and build and run to WebGL. While building select "Bui... Read more

0
votes
Fixed

all keys with Input.GetButton() return true when language specific lette...

WebGL

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Build and run "Main" scene for WebGL3. Switch to a language which has "[];',." keys re... Read more

0
votes
Fixed

2D Collider with it's size changed from a script does not detect other 2...

Physics2D

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Aug 12, 2016

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Version/s: 5.3.5f1

2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it c... Read more

1
votes
Fixed

Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...

Audio

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Aug 12, 2016

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Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project "822605.zip"2. Open scene "Untitled"3. Run scene and click button "Audio 2"4. Notice er... Read more

0
votes
Fixed

Profiler is not being updated when RunInBackground is checked and editor...

Profiling

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Aug 12, 2016

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Version/s:

Steps to reproduce:1. open any unity project2. check Run in background in player settings3. open profiler4. enter play mode5. lose f... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more

2
votes
Fixed

Writing to Editor.log issues 2X IO calls for each byte written

Scripting

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Run Process Monitor2. Open Unity3. In process monitor find IO calls to editor.log4. Notice that two different... Read more

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