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Fixed in 5.5.0



Found in


Issue ID




Ctrl+z does not revert all objects' position when prefab is present and objects are empty gameObject's children

Editor - Other


Steps to reproduce:
1. Open "TestUndoBug" project
2. Open "Scene01" scene
3. Select all gameObjects except camera and light
4. In the scene view, drag the selection a few units to the right using the X axis arrow handle.
5. Press Ctrl+Z
-- Everything works as expected
6. Create new gameObject and assign previously selected objects as children
7. Repeat step 4 and 5

Results: Ctrl+z reverts only certain amount game objects' positions

Note: Repro GIF in last edit

Reproduced with: 5.5.0a5, 5.4.0p2, 5.4.0f1, 5.4.0p2
Does not reproduces with: 5.3.6f1, 5.3.6p3

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