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[ECS] Crash on hitting an invalid memory address when entering Play mode
Reproduction steps:1. Download the project attached by the user2. Open "SampleScene"3. Enter Play mode (If it didn't reproduce the f... Read more
[Terrain] MissingReferenceException thrown on creating Material under Te...
When A preset of a Terrain GameObject is created and a new Material is created for "Basic Terrain" from "Terrain Settings", then it ... Read more
[Profiler] NullReferenceException thrown when sorting columns in UI Details
Reproduction steps:1. Open attached project "Profiler.zip"2. In Profiler window, load "example.data"3. In Profiler modules, leave on... Read more
Cache Server status icon -> window is very laggy if the Cache Server IP ...
How we can reproduce it:1 Create new Unity project2 Open Menu->Edit->Preferences and select "Cache Server(global)" tab3 Make s... Read more
"Version Control Check Out Failed" Dialog is black when an exclusively c...
How to reproduce:1. Create a new project and connect it to perforce2. Make sure the "Overwrite Failed Checkout Assets" option in Pro... Read more
Prefab Inspector's scrollbar position jumps when editing components
How to reproduce:1. Create a new project and open it2. Create a prefab of the default cube3. Inspect it and scroll to about halfway ... Read more
[macOS] CPU usage increases instead of decreasing when unfocusing a Play...
How to reproduce:1. Create a new Unity project2. Open the Player Settings window and uncheck 'Run in Background'3. Build and run the... Read more
[Terrain] InvalidCastException thrown on Creating New Brush with Cubmap ...
When New Brush is created with Cubmap texture under Paint Terrain causes the Editor to throw InvalidCastException, refer attached vi... Read more
[IMGUI] Frame Debugger's Enable/Disable button displays the same Tooltip...
The tooltip for Frame Debugger's Enable/Disable button remains the same irrespective of its current state.Refer to the attached Vide... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes