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Input.GetButton is broken for joystick input
Input.GetButton returns true for all "joystick button x" where 'x' is any number from 0 to 9. This happens when any button that trig... Read more
Material does not get animated
Steps to reproduce : - create a cube- assign a material to the cube- create a new animation- make any changes in the Box Collider or... Read more
Repacking with custom PackerPolicy throws thousands of asserts
- Open the only scene in the attached project- Go to the SpritePacker window, select the custom policy in there and press Repack.Res... Read more
Thumbs on humanoid rig are positioned strangely in a way which is not re...
Steps to reproduce : - import the project attached- open the scene- press play and notice the thumbs of the character- open the incl... Read more
[Win Store Apps] GUI sliders and scrollbars don't slide smoothly on WSA
Reproduced on Win8 and Win8.1 with 4.3.0 b6. This is regression from 4.3.0 b5; GUI sliders and scrollbars don't slide smoothly on WS... Read more
Failed To load cursor ArrowPlus when dragging a state over a sub-state m...
Steps to reproduce : - import the project attached- open the Hero_Humanoid_Controller- drag the state over the sub state machine and... Read more
OnCollisionExit2D doesn't work
To reproduce:1. Open my attached project2. Run the scene3. Move the game object with arrow keys4. Observe that there are no log mess... Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
Mecanim state transition crash
To reproduce:1. Open the attached project2. Run "test" scene3. Select transition arrow and uncheck the atomic button Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row