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[XR] WindowsMR project crashes when enabling XRSettings for a second time
Steps to reproduce:1. Download 1115371_repro.zip project2. Switch platform to UWP3. Build "SampleScene" scene4. Open Visual Studios ... Read more
[AssetBundles] The editor can create AssetBundles that are too large for...
Reproduction steps:1. Open attached project ("FourGigResources.zip")2. Create AssetBundle (Top menu->Bug->Create many files, g... Read more
[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....
Reproduction steps:1. Open the attached project "PenTestIssue.zip"2. Build and install the application on a device3. Use the Pen on ... Read more
[Android] WebcamTexture.videoRotationAngle during first frames returns i...
How to reproduce:1. Open the attached project "WebCamRotation.zip"2. Build and run on android device3. You can tap on the screen so ... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
[Undo] Component recreated without registering an undo operation
Reproduction steps:1. Open the attached project2. Create an empty GameObject3. Add "UndoBugScript" to the GameObject4. Add any compo... Read more
[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...
How to reproduce:1. Create new HDRP project2. Enter Play Mode3. Open Rendering Debugger from Window>Analytics4. In side panel sel... Read more
Reset doesn't clear the vertex buffer for Image and Raw Image
Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node