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[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge ...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch to Android Platform (File > Build Settings > Android >... Read more
[Android][GLES] Adreno phones does not render transparent object if Opaq...
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1704888915286969] Steps:1. Open attached project (GLES3Transparent.zip)2.... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce:1. Open the attached project from the Google Drive2. Open the Addressables Groups window (Window → Asset Management... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project2. Open scene "picktest"3. Make sure that cube is visible in scene view4. Run the scene5... Read more
Script Component is duplicated when dragging and dropping onto a GameObj...
How to reproduce:1. Create a new project2. Create a new Script3. Select any GameObject in the Hierarchy4. Drag and drop the Script i... Read more
Unused Particle System Renderer Mesh settings cause performance degradat...
Reproduction steps:1. Open the attached “IN-107528.zip” project2. Open the “PerformanceTestScene” Scene3. From the Hierarchy, select... Read more
[TMP] TextMeshPro in-place Sprites not working correctly in built Player
Steps to reproduce:1. Open the attached user's project "BugReport.zip"2. Connect an Xbox Controller3. From the top menu click "Shmup... Read more
Burst internal compiler errors are thrown when creating a new 2D project
Steps to reproduce: Create a new 2D template project Actual results: The following errors are thrown{code:java}Burst internal compil... Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce:1. Build & run the attached project. It has a custom splash screen setup2. Notice the the custom splash screen is d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default