Search Issue Tracker
[HDRP] Subsequent Calls to HDAdditionalLightData.RequestShadowMapRenderi...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Assets/OutdoorsScene.unity” scene3. Enter Play Mode4. In ... Read more
Shader error in Builds when changing Keyword names in Shadergraph after ...
Reproduction steps1. Open the attached project “ReproProject”2. Ensure “Strict shader variant matching” is enabled at (menu: Edit &g... Read more
Console error "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_...
Reproduction steps:1. Open Unity Hub2. Create and open a new 3D Core project3. Observe the Console window Expected result: No errors... Read more
[HDRP] Scene view and Game view widows are flickering when entering Play...
How to reproduce:1. Open the attached project "FYP water system.zip"2. Enter Play Mode Expected results: The Scene view and Game vie... Read more
Random Action in the “Actions” tab of the “Input Actions” window gets re...
How to reproduce:1. Open the user’s attached “ScrollRename.zip” project2. Open the “New Controls.inputactions” file3. In the “Action... Read more
Input Action file is marked as dirty when opening after renaming it
How to reproduce:1. Open the attached “inputs.zip” project2. Open the “New Controls.inputactions” file, add “Action Map” then save t... Read more
Memory Profiler - Bug - <No name> in Graphics (Estimated)
As reported here: https://unity.slack.com/archives/C02TAM0JG9F/p1705645882898359 We look to be showing <no name> in Graphics E... Read more
[Error] Game object with AudioListener and OnAudioFilterRead throws an e...
When using `OnAudioFilterRead` with an `AudioListener`, a null reference error is thrown in the console. Repro Download and open the... Read more
[Android] Editor freezes when opening the Icon section of Player Settings
Reproduction steps:1. Open the attached project "ReproProj"2. Open Player Settings (Edit > Project Settings > Player)3. Select... Read more
SSGI, Ray traced GI, Path traced GI and No-GI doesn't match when using a...
h2. Bug description Our current implementation of SSGI (either Ray traced or ray marched) doesn't match the HDRP Path Tracer neither... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed