Search Issue Tracker
Fixed
Fixed in 2023.3.0b10
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-61098
Regression
Yes
[HDRP] Subsequent Calls to HDAdditionalLightData.RequestShadowMapRendering or RequestSubShadowMapRendering Remain Inactive for On-Demand Shadow Requests When Directional Light is Disabled and Re-enabled
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “Assets/OutdoorsScene.unity” scene
3. Enter Play Mode
4. In the Frame Debugger Window at (menu: Window > Analysis > Frame Debugger), search for “RenderShadowMaps”
5. In the Hierarchy Window, Select the “Sun” GameObject
6. In the Inspector Window, Disable and Re-enable the “Sun” GameObject
7. Repeat step 4 and Observe the result
Expected result: RenderShadowMaps is listed in the Frame Debugger
Actual result: No RenderShadowMaps
Reproducible with: 2023.3.0a11, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0a10
Reproducible on: macOS (Intel), Windows 10 Pro 22H2, Windows 11 (10.0.22621) (by user)
Note: The shadows also stop rendering in the same manner if parameters on the Light are changed in the inspector while in play mode, for example, the Light intensity or angular diameter.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment