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0
votes
Fixed

[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...

Speedtree Integration

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Nov 07, 2016

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Version/s: 5.6.0a2

Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Launch the scene. Actual result:'Assertion failed on expr... Read more

0
votes
Fixed

[LineRenderer] Shift-selecting multiple line renderers with different te...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

Repro steps:1. Open TrailLineRenderer scene from attached project.2. Select one one of the line renderers using the ball material (i... Read more

0
votes
Fixed

[Billboard][API] Tree Billboard scale is not updated correctly when call...

Terrain

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to repro: 1. Open Unity;2. Open attached project and ‘testAPI' scene;3. Select Terrain gameobject;4. Input ‘0’ to Scale field;... Read more

0
votes
Fixed

Can't disable VR (VRSettings.enabled = false) in runtime on Android

VR

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1) Open attached project2) Build and run on Android3) Tap on a left side of a screen (left eye) to make VRSetting... Read more

0
votes
Fixed

Remote Device IP Address doesn't get updated if enter wasn't pressed

Universal Windows Platform

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Nov 07, 2016

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Version/s: 5.5.0b9

Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Open build settings and switch platform to Windows Store ... Read more

3
votes
Fixed

Line renderer bloats and scrambles up when viewing the line along its axis

Visual Effects - Legacy

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Nov 07, 2016

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Version/s: 5.5.0x

To reproduce:1. Open attached project2. Open line render scene3. Move mouse around scene while holding mouse button clicked4. Notice... Read more

0
votes
Fixed

Importing project to 5.5 version makes mcdroid prefab corrupted

Asset and Scene Management

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Nov 07, 2016

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Version/s: 5.5.0x

Steps to reproduce: 1. Open the attached project and download the attached packages2. Open '_test CREATURES' scene3. Import the atta... Read more

0
votes
Fixed

[Android] BuildPipeline.BuildPlayer throws DirectoryNotFoundException wh...

Android

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. On the menu click "AutoBuilder > Android"3. Observe err... Read more

0
votes
Fixed

[iOS] Crash in MonoStringNew() when dismissing ReplayKit app selection p...

iOS

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Nov 06, 2016

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Version/s: 5.4.2p2

If ReplayKit.StartBroadcasting() is called and a prompt asking to select an app to use for recording is dismissed, apps built with M... Read more

0
votes
Fixed

[IL2CPP] Physics Raycaster does not work with IL2CPP

IL2CPP

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Nov 06, 2016

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Version/s: 5.5.0b9

When IL2CPP is used as the Scripting API on mobile devices, Physics Raycaster does not work. Steps to reproduce:1) Open the attached... Read more

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