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[HUB] Wrong error message displayed when the project name already exists.
"Path already exists" message displayed if the project name is already used. Steps to repro: 1. Open Hub. 2. Create project. 3. Ope... Read more
[Asset Importer] Properties under Sprite Import Settings are missaligned
Properties under Sprite Import Settings are misaligned in Inspector view. Steps to repro: 1. Create a new project 2. Project Window... Read more
[Game View] Burger menu button under Game view is overlapping Gizmos dro...
Burger menu button under Game view is overlapping Gizmos dropdown when it is maximized. Steps to Reproduce: 1. Create a new project... Read more
Building Asset Bundles using Scriptable Build Pipeline can crash with Ou...
ContentBuildInterface APIs do not release memory under high memory usage conditions potentially leading to an out of memory crash. Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce: 1. Open the user's originally attached project 2. Build for Windows Standalone (include SampleScene) -- Observe th... Read more
[HDRP][macOS] Shader error in 'HDRP/Decal': Texture atomics are not supp...
Steps to reproduce: 1. Open attached project 2. Open 1704_Decals-Settings scene 3. Observe that the decal display is broken or nothi... Read more
Physics Debug Visualization does not work when in Prefab Edit mode
Reproduction steps: 1. Open the attached project named "Case_1158611" 2. Open the Physics Debug tool 3. Verify that you can see 5 co... Read more
[Editor] Color model text is clipping and overlapping with dropdown arro...
The text in color model dropdown is not completely visible when selected and overlapping with dropdown arrow Steps to Reproduce: 1... Read more
Timeline's Control Track does not update when a Prefab has changes appli...
How to reproduce: 1. Open the attached project "1158592.zip" 2. Open the Timeline Test GameObject in the Timeline window 3. Open the... Read more
All about bugs
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Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System