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[MetalEditor] Disappearing UI on scene and object creation / deselection
Reproduction steps:1. Create a new Unity project.2. Select Metal graphics API.3. Right click the Hierarchy window and select "3D Obj... Read more
Editor Tests Runner takes a lot of time to revert changes of proportiona...
Steps to reproduce:1. Open the attached project (TestLongTime.zip)2. Open the Assets/TestCene.unity scene3. Open Unity Test Runner4.... Read more
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack ...
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack 2.0) Steps to Repro: 1. import the Unity 2D Pack 2.0 from th... Read more
Sprites from external folder are copied into Assets before they are actu...
Sprites from external folder are copied into Assets before they are actually placed into Scene View Steps to Repro: 1. create a new ... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted2. Open the attached project (it is empty)3. Set build system to Gradl... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce:1. Open the scene and enter play mode2. In the input field enter the duration "0.2" and hit apply3. Observe how t... Read more
Setting textureType on TextureImporter resets sprite mode to single
Steps to reproduce:1. Open the project2. Change the Sprite mode to "Multiple"3. Click "Apply"OR1. Open the project2. Change the Spri... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps:1. Open the attached project in Unity2. Open the "Scene" scene3. Build and run4. Wait till it says "Initialized (... Read more
Error when compiling surface shader when dynamic loop depending on World...
Steps to reproduce:1. Open attached project2. Select "TestShader" in project view3. Compile shaderResult: error "Surface shader Inpu... Read more
Time to instantiate an object or add a component grows with repeated cycles
Steps to reproduce:1. Download and open the latest attached project2. Open the profiler window3. Press play Expected result: steady ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open