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[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce: 1) open attached project "NetworkSpawn.zip" 2) build and play with client and host 3) click "Space" on one of th... Read more
[iOS] Crash during playback of videos when terminating app
Reproduction steps: 1. Download and open the attached "TestVideo.zip" project 2. Build and deploy the project to iOS 3. Terminate th... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps: 1. Open attached project "FontTest" 2. Build and Run to a device with Android 12 Actual: Japanese character don't get ... Read more
New installed Unity will report timeout error in commandline activiation
Unity require ~/Library/Unity/Certificates/CACerts.pem to validate ssl handshake. In command line mode, the CACerts.pem file will no... Read more
Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
[Rendering Debugger]Silent crash when selecting Beautify component
Reproduction steps: 1. Open the attached “kkbhdr.zip” project 2. Open the Rendering Debugger Window (Window > Analysis > Rendering... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce: 1. Open attached project 2. Open DepthTextureBug scene 3. Press play 4. Select main camera 5. Select On Render Image ... Read more
Mixed Point/Spot Lights with Shadows Disabled don't Contribute Direct Li...
Reproduction steps: 1. Open user attached Project 2. Generate Lighting Expected result: Both of the middle Pins are illuminated Act... Read more
[Backport] Stepped keys in ".fbx" asset do not always have the correct a...
Reproduction steps: 1. Create a new Unity project and open it 2. Import attached "1322543Test.fbx" asset to your project 3. Select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless