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[CurveEditor] Pasting keys in curve editor paste all keys instead of sel...
[CurveEditor] Pasting keys in curve editor paste all keys instead of selected keys. Repro:1- Open attached project.2- Open scene 'Re... Read more
AssetPreview dissapears after clearing cache when using RenderStaticPreview
Steps to reproduce:1. Download and open the attached project2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObject... Read more
Move with snap rounds up decimal place when zoomed out
How to reproduce: 1. Open attached project "858899-repro.zip"2. Open "entry" scene3. Set Snap Settings Move X, Y and Z to 0.254. Sel... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce:1. Open attached project2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Event... Read more
Disabling "Use Custom Vertex Streams" with non-standard stream configure...
Reproduction steps:1. Open my attached project ("Case_858882 Particle Test")2. Select the Particle System in the hierarchy3. Under r... Read more
Input Field overrides the manually set preferred size in the Layout Element
How to reproduce: 1. Open attached project "858880-repro.zip"2. Go to Scene view3. Input Fields have a Layout Element with a Preferr... Read more
Editor crashes when Canvas component is removed on UI::Canvas::Calculate...
Reproduction steps:1. Open attached "Stripped" project.2. Open "Scenes/Level_1-1" scene.3. Expand "Canvas_Gameplay" game object in t... Read more
[Xcode] UnityView.h header for iOS player cannot be included from Object...
Steps to reproduce:1. Build an empty project for iOS platform2. Open the project with Xcode3. Create an Objective-C file4. Paste thi... Read more
Renamed Substances are not re-selected
After renaming a substance material, the renamed asset is not re-selected. This does not match behaviour for other assets within the... Read more
Interpolated rigidbodies cause large position inaccuracies
Reproduction steps:1. Open my attached project ("case_858816 repro")2. Make sure that Interpolate under RigidBody is set either to '... Read more
All about bugs
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