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Editor gets stuck on Reloading Script Assemblies after modifying a scrip...
Reproduction steps: 1. Add a system's Environment Variable "GOOGLE_APPLICATION_CREDENTIALS" 2. Set the value to the path to a file f... Read more
Error is thrown when redoing SerializeReference Array change
Reproduction steps: 1. Open project "BugReport" and open "Scene" 2. Click on "GameObject" in the Hierarchy 3. In the Script Componen... Read more
Using GUILayout.Window() leads to memory leak
How to reproduce: 1. Open the users’ attached “Test2020.zip” project 2. Open Test > Window Test window 3. In the opened window click... Read more
NullReferenceException is thrown in Play mode when GO Properties window ...
Reproduction steps: 1. Open the attached project ("1371833_22.1.0a16.zip") 2. Open "SampleScene" 3. Right-click Canvas in the Hierar... Read more
[Performance][Oculus] GPU utilization is higher by ~20% and frame time i...
Reproduction steps: 1. Open the attached user's project "CactusShaderOptimizations_2020.zip" 2. Make sure that Graphics API is set t... Read more
[UIR] Vector image rendering ignores target rect position
How to reproduce: 1. Open project "Interface 2.0.zip" 2. Open "Scene" Scene (Assets>Scenes>Scene) 3. Make sure the Game window is op... Read more
Material dependencies are ignored when creating a new Scene from custom ...
Reproduction steps: 1. Open the attached project "1371682.zip" 2. File > New Scene 3. Select on "Not Working Template" and Create E... Read more
[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...
How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps: 1. Open the "1371578.zip" project attached in google drive (link in the edits) 2. Open the "Game" Scene 3. Enter... Read more
[iOS] Crash when setting Screen.orientation at app launch
Reproduction steps: 1. Download and open the attached "1110973 - ScreenOrientationCrash.zip" project 2. Build and deploy the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller