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Video is stuck and never finishes playing when transcoded with VP8 codec...
To reproduce:1. Open attached project2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See att... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce:1. Open project2. Play scene3. Type 'é' character to input field (alt + E, then press E again )4. Build and run scene f... Read more
Flipped sprites rotate around Y axis while the Transform is only rotatin...
When a sprite, rendered on an object, that is rotating around Z axis, is flipped (either on X or Y axis), the sprite starts rotating... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce:1. Open the attached project (AnchorTestRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
Quad shadows are being cast wrongly with enabled lightmap static when pr...
To reproduce:1. Unzip and open users attached project.2. Open LighmapArtifact scene3. Wait till baking is finished Expected: Quads s... Read more
[WebGL] Scene does not render correctly if Camera does't clear and HDR i...
To reproduce: 1. Open the project, attached by user (dontclear56-new.zip)2. Build and run the project for WebGL3. Observe the spinni... Read more
Loading a .mp4 into the new video player using the URL path fails on WebGL
To reproduce:1. Build and run attached project for WebGL Actual: Video doesn't start and 'error loading video: Can't play movie' and... Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
[Terrain] MissingReferenceException after deleting a Terrain using a cus...
Console gets spammed with a MissingReferenceException after a terrain with a modified custom material is deleted from the scene. Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used