Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
874153
Regression
Yes
Flipped sprites rotate around Y axis while the Transform is only rotating around Z axis
When a sprite, rendered on an object, that is rotating around Z axis, is flipped (either on X or Y axis), the sprite starts rotating around Y axis, becoming thinner.
Steps to reproduce:
1) Open the attached project.
2) Enter play mode.
The scene contains an object that has a child with Circle Collider, which is attached to the parent with Fixed Joint 2D. When the circle starts rolling, the whole object starts slowly rotating around the Z axis, but the sprite is rotating around the Y axis as well, although the Transform of the object doesn't indicate that. This happens when the object is flipped on X or Y axis.
Important note: This issue doesn't show up when in Scene view.
Reproduced on:
5.6.0b5, 5.6.0a1
Did not reproduce:
5.5.1p1
Tested on:
macOS 10.12.2, Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment