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[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps: 1. Download and open the attached "unity_support.zip" project 2. Build and deploy the project to iOS 3. Repeated... Read more
Incompatible texture type is used after getting out of play mode
How to reproduce: 1. Open the project "MetalTexture3D.zip" 2. Notice that the sphere in the scene is white. 3. Enter the Play Mode 4... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps: 1. Open the user's attached project "wavexr-crash-test.zip" 2. Make sure that Development Build is enabled 3. Bu... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce: 1. Open the attached package 2. Make sure that VFX window is closed 3. Select VFX asset in the Project Browser 4. ... Read more
Application crashes when "Metal Write-Only Backbuffer" is enabled
How to reproduce: 1. Open project "Metal Backbuffer Crash.zip" 2. Go to the Builds Settings (File>Build Settings) 3. Press the "Play... Read more
GameObject in the Game View gets clipped when changing Dynamic Resolutio...
Steps to reproduce: 1. Open the user-provided project in "Lighting.zip" 2. Enter Play Mode 3. In Hierarchy Windows select "Dynamic R... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Reproduction steps: 1. Open the attached 'My project' project 2. Open the 'scene' Scene 3. Observe the 'Placer with override' GameO... Read more
[M1][Silicon Editor] Editor crashes when importing an .ogv file
Reproduction steps: 1. Create a new project 2. Import the attached "sample_with_audio.ogv" file Expected result: File is imported i... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps: 1. Open the attached project "1402539_repro.zip" 2. Build the project on an Android device 3. Tap the screen Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects