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[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps:1. Open the user's attached project2. Open "Fireworks.vfx" VFX graph3. Increase "Rate" and "Capacity" to 99999 Ex... Read more
[Netcode] Netcode not calling the method when closing built client
Reproduction steps:1. Open the attached project "NetCode_Disconnect_Bug.zip"2. Start three instances of the provided build in the Bu... Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps:1. Open attached project "HDRP test"2. Open Game view3. Go to VAC -> Champion Preview4. At the opened Champion... Read more
Assets with missing shaders have no preview thumbnails when using URP
How to reproduce:1. Open user's attached project "YataiMura.zip"2. In the Project window search for any Model or Prefab Expected res... Read more
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
Spline's mesh isn't updated when changing SplineData values
How to reproduce:1. Open the user's attached "Splines.zip" project2. Open the "SampleScene" Scene3. Select the "Spline" GameObject4.... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the viewAlthough there is a slider to chan... Read more
Refuse recordings with audio if project audio has more than 2 channels
Reproduction Steps: Set the project audio settings to 5.1 (Project Settings > Audio > Default Speaker Mode > Surround 5.1) ... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job.
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job Repro steps:- In attached project, open SpriteShapeFlicker sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code