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SortIDsInVisibilityOrder errors occur when dragging GameObjects in the H...
How to reproduce:1. Create a new project2. Create a few GameObjects in the Hierarchy3. Move the GameObjects around in the Hierarchy ... Read more
[Android]AIPlanner crashes when launching the project
Steps to reproduce:1. Open the attached project "Case_1245390"2. Build it on Android3. Open the app Expected results: App opensActua... Read more
Memory leak occurs when loading a Scene with Addressables.LoadSceneAsync...
How to reproduce:1. Open the attached "1245368 repro" project2. Open "Test" Scene from Assets > Scenes folder3. Open Addressable ... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps:1. Open project in "ReproProject.zip"2. This project uses the Input System3. Build the project for iOS ("entry" S... Read more
[HDRP] Transition between Local Volumes is not smooth when additional se...
Steps to reproduce:1. Open the project from the attached file "1245286.zip"(link in edit)2. In Hierarchy select "Global Volume" Game... Read more
UI Builder ListView Container child elements get removed when changing t...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
UI Builder Toolbar Elements get aligned vertically instead of horizontal...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce:1. Open the project "case_1245277-PackageVisibility"2. Open the Package Manager window (Window->PackageManager)3... Read more
The UI Builder boolean attributes get set to false when saving to UXML f...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &da... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked