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MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce:1. Open project "MultiColumnTreeView Sort Callback Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Sor... Read more
[ShaderGraph] Alpha is shown as black when using a custom Shader Graph m...
How to reproduce:1. Download the attached project "1383356.zip"2. Open Scenes/SampleScene Scene3. Open Game view and inspect the ima... Read more
'Trying to read value of type Color while reading a value of type Keywor...
Reproduction steps:1. Open the user's attached project2. Open the 'SampleScene'3. Enter Play mode Expected result: No errors are in ... Read more
[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
"Unexpected assetpath file extension" error message appears when open va...
Steps:1. Add GameObject and convert it to prefab2. Convert it to Variant3. Delete base prefab4. Double click on variant asset to ent... Read more
Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
[URP] Shadowmask disappears from ShaderGraph Materials in a Standalone o...
Reproduction steps:1. Open the attached project "Test Shader 2021.2.7.zip"2. Create a URP Lit ShaderGraph and add the new ShaderGrap... Read more
Vertex snapping to surface doesn't work correctly when using Center as T...
How to reproduce:1. Open the attached project "SnapTesting.zip"2. Open "SampleScene" Scene3. Make sure Tool Handle Position is set t... Read more
CompletedTypeless generates GC each time
In the Localization package, we use the CompletedTypeless callback as a generic way to release an operation in the next frame. We ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open