Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
12.1.3
Issue ID
1400592
Regression
Yes
[URP] Shadowmask disappears from ShaderGraph Materials in a Standalone or Android build
Reproduction steps:
1. Open the attached project "Test Shader 2021.2.7.zip"
2. Create a URP Lit ShaderGraph and add the new ShaderGraphMaterial to the "Plane" GameObject
3. Go to Lighting > Shadowmask > Generate Lighting
4. Enter Play Mode and observe that there are no issues
5. Create a Windows or Android Build
Expected result: Shadowmask does not disappear from the ShaderGraph Material
Actual result: Shadowmask disappears from the ShaderGraph Material
Reproducible with: 12.1.3(2021.2.8f1), 12.1.4(2021.2.11f1)
Not reproducible with: 7.7.1(2019.4.35f1), 10.8.1(2020.3.28f1), 12.1.2 (2021.2.7f), 13.0.0(2022.1.0a11), 13.1.5(2022.1.0b9), 14.0.0(2022.2.0a5)
Notes:
-Could not test from 2022.1.0a1 to 2022.1.0a10 since only URP 12.0.0 was available in these versions
-Issue is not reproduced in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
Resolution Note (fix version 13.0.0):
Fixed in URP 13.0.0 available in 2022.1.0a11 and above