Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a5
2022.2.0a6
Issue ID
1403366
Regression
Yes
"Unexpected assetpath file extension" error message appears when open variant with missing base in Prefab Mode
Steps:
1. Add GameObject and convert it to prefab
2. Convert it to Variant
3. Delete base prefab
4. Double click on variant asset to enter Prefab mode
==>
"Unexpected assetpath file extension" error message appears
Not repro in 2022.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment