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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0f1
Issue ID
814883
Regression
No
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:
1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project
2. Enter "Play" mode
3. Attempt playing the game with a Steelseries Nimbus controller
Expected result: The button clicks register
Actual result: The button clicks don't register
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title
Resolution Note:
Adding new device support to the old input manager isn't planned at this time.