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1
votes
Fixed

[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...

Android

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Jan 10, 2017

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Version/s: 5.6.0b3

Steps to reproduce:1) Download attached project 'Unity560test.zip' and open in Unity2) Build and run project on a device3) After app... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

4
votes
Fixed

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...

Android

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Jan 09, 2017

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Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more

0
votes
Fixed

[Facebook] Opening project load takes significantly more time if FB modu...

Deployment Management

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Jan 09, 2017

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Version/s: 5.6.0b3

To reproduce:1) Make sure you have clean Unity install without Facebook module2) Open and close attached project a few times3) Each ... Read more

0
votes
Fixed

Scroll Rect is clamping Canvas outside of the content

UI

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Jan 09, 2017

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Version/s: 5.4.1f1

How to reproduce:1. Open the attached "ScrollRectBug" project2. Open the "Game" scene and play it, notice that the Scroll Rect is cl... Read more

0
votes
Fixed

Crash when calling UnloadUnusedAssets() after loading and destroying Ass...

WebGL

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Jan 09, 2017

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Version/s: 5.4.1f1

To reproduce:Part I: Bundle making1) Download and import below attached Unitypackage which contains the bundle to build2) Make a qui... Read more

0
votes
Fixed
15
votes
Fixed

[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...

iOS

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Jan 09, 2017

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Version/s: 5.5.0f3

Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce:1) ... Read more

0
votes
Fixed

[Performance] Garbage collection allocation has increased substantially ...

Profiling

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Jan 09, 2017

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Version/s: 5.6.0b3

Repro steps: 1. Open SceneController scene from attached project.2. Make sure profiler is running and visible3. Press Play4. Press R... Read more

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